I found a site with more interesting cinemagraphs:
Tuesday, April 16, 2013
Assigment #4: Music CD Packaging
(image via)
Assignment: design packaging for a music CD.
Front Cover
Booklet
Back Cover
Strange nd interesting packaging ideas
Designing CDs and CD Packaging -- boilerplate conventions:
The packaging of a music CD must persuade customers to buy/download the music -- the visual brand or style should reflect if not visually define something of the music recorded. The CD and its packaging must communicate a variety of information.
Specifications for designing the packaging for each CD:
CDs can be packaged in any of a wide variety of containers, but most popular by far is the jewel CD case. More info:
http://en.wikipedia.org/wiki/Optical_disc_packaging
The front lid contains tabs to keep the liner notes in place. The liner notes typically will be a 120 mm × 120 mm (4.72 in x 4.72 in) booklet, or a single 242 mm × 120 mm (9.53 in x 4.72 in) leaf folded in half. In addition, there is usually a back card, 150 mm × 118 mm (5.9 in x 4.65 in), underneath the media tray and visible through the clear back, often listing the track names, studio, copyright data and other information.
FRONT Cover:
1 - The paper for the front cover must be 120mm or 4.72 inches wide as well as high.
2 - The music publishing company's logo, name, copyright statement, location, and catalogue number must appear. You may use any of the recording company logos posted on this page.
3 - The name of the recording artist and the title of the album must be prominent texts.
4 - Other: misc. logos; compact disc symbol; etc.
BACK Cover:
1 - The paper for the back cover must be 135mm (5.3 inches) wide and 120mm (4.72 inches) high.
1 - The music publishing company's logo, name, copyright statement, location, and catalogue number must appear.
2 - The name of the recording artist and the title of the album.
3 - The playlist -- the list of separately recorded pieces of music -- must include titles, their order and duration (minutes:seconds).
4 - Other: barcodes; logos; etc.
Your assignment is to design the CD's brand and packaging and to post your designs on your blog.
Your assignment also stresses creativity: innovative ideas, imaginative attempts are all more important than keeping to the boring old conventions (even if you fail!)
Here are some sites with CD designs that you may find useful or inspiring:
http://www.smashingmagazine.com/2008/08/03/35-beautiful-music-album-covers/
http://bestdesignoptions.com/?p=7947
http://www.touchey.com/post/15395825342/15-creative-music-cd-cover-designs
http://blogof.francescomugnai.com/2010/03/the-30-most-impressive-cd-and-dvd-packaging-ive-seen-in-a-while/
http://asideproject.com/music/
http://cvhsdesign.edublogs.org/assignments-2/assignments/cd-album-cover-art/
Wednesday, April 10, 2013
The 'Cinemagraph'
Here is the history and definition of the cinemagraph, from http://cinemagraphs.com/about/ :
A Cinemagraph is an image that contains within itself a living moment that allows a glimpse of time to be experienced and preserved endlessly.
Visual Graphics Artist Kevin Burg began experimenting with the .gif format in this style in 2009 but it wasn't until he partnered with photographer Jamie Beck to cover NYFW that Cinemagraphs were born. Marrying original content photography with the desire to communicate more to the viewer birthed the cinemagraph process. Starting in-camera, the artists take a traditional photograph and combine a living moment into the image through the isolated animation of multiple frames. To quote supermodel Coco Rocha "it's more than a photo but not quite a video".
Beck and Burg named the process "Cinemagraphs" for their cinematic quality while maintaining at its soul the principles of traditional photography. Launched virally through social media platforms Twitter and Tumblr, both the style of imagery and terminology has become a class of its own. The creative duo are looking forward to exploring future display technologies for gallery settings as well as pushing this new art form and communication process as the best way to capture a moment in time or create a true living portrait in our digital age while embracing our need to communicate visually and share instantly.
Tuesday, April 2, 2013
Assignment #3: Animated gifs
For Assignment #3 we will be using Photoshop to create animated gifs and "cinemagraphs."
First we will focus on animated gifs: produce two separated animated gif projects:
Project #1: Create a humorous or "happy" animation (in keeping with the tradition of animated gifs; see examples);
Project #2: Create a serious or "sad" animation (going against the grain of the typical animated gif).
While creating your animations, keep in mind the following:
Consider these projects as a contrast or counterpoint to your billboard project, which was all about Public Art or Advertizing. Consider these animations to be more personal.
I'll demonstrate how to construct an animated gif step-by-step. Take notes if you feel the need, as there are some essential details you may forget. I will show you how I made this gif:
from this image of a series of die-cut book covers by NY-based (famous) graphic designer Stefan Sagmeister:
Check out this blog post about Stefan, which is where I found the images so I could play with them for you!
Watch this brief video of Stefan's:
THE ASSIGNMENT (#3): ANIMATED GIFS
You have the next two weeks to play and experiment, and to upload your various animated gifs to your blogs.
Make an animated gif using at least ten layers. Use images that you make or images that you find. Make one animation or make more for extra credit! Have fun!
Here are a few sites that contain animated gifs, which you might find inspiring (I did!) especially this one from the New York Public Library:
Also:
Tom Moody's blog. Tom is sortof the Animated Gif King of the art blogosphere:
http://www.tommoody.us/
http://www.tommoody.us/archives/2012/02/20/various-gifs/
http://www.tommoody.us/archives/2010/11/03/animated-gif-q-and-a/
http://www.tommoody.us/archives/2009/09/16/the-affect-of-animated-gifs/
These are fun: Eyekhan's gifs, and remixes of Tom Moody's gifs:
http://eyekhan.com/eyekhan/EYEKHANLABS-WEB.html
http://eyekhan.com/eyekhan/EYEKHANLABS-WEB-EE_MIX.html
The following artist duo makes animations that are not animated gifs, but they may give you an idea of how to animate texts (also, they are worth looking at):
THE NEW AND IMPR0VED
Y0UNG-HAE CHANG HEAVY INDUSTRIES
PRESENTS
http://www.yhchang.com/
This one is funny:
http://www.yhchang.com/PERFECT_ARTISTIC_WEB_SITE.html
+++++++++
I came across these on twitter and thought I should share them with you all:
http://illusion.scene360.com/art/27877/awesome-animated-gifs/
Here's the original post that led me to these gifs by Dain Fagerholm:
Via BoingBoing:
First we will focus on animated gifs: produce two separated animated gif projects:
Project #1: Create a humorous or "happy" animation (in keeping with the tradition of animated gifs; see examples);
Project #2: Create a serious or "sad" animation (going against the grain of the typical animated gif).
While creating your animations, keep in mind the following:
- You can use anything: found imagery, create texts that tell a story, shoot your own images; but remember to reduce your frames to 72dpi BEFORE you import them into Photoshop to animate them.
- Do your research: look at other animated gifs online before you start your projects. This will give you ideas.
Consider these projects as a contrast or counterpoint to your billboard project, which was all about Public Art or Advertizing. Consider these animations to be more personal.
I'll demonstrate how to construct an animated gif step-by-step. Take notes if you feel the need, as there are some essential details you may forget. I will show you how I made this gif:
from this image of a series of die-cut book covers by NY-based (famous) graphic designer Stefan Sagmeister:
Check out this blog post about Stefan, which is where I found the images so I could play with them for you!
Watch this brief video of Stefan's:
THE ASSIGNMENT (#3): ANIMATED GIFS
You have the next two weeks to play and experiment, and to upload your various animated gifs to your blogs.
Make an animated gif using at least ten layers. Use images that you make or images that you find. Make one animation or make more for extra credit! Have fun!
Here are a few sites that contain animated gifs, which you might find inspiring (I did!) especially this one from the New York Public Library:
Create and share animated GIFs and 3D anaglyphs using more than 40,000 stereographs from The New York Public Library.
http://stereo.nypl.org/Also:
Tom Moody's blog. Tom is sortof the Animated Gif King of the art blogosphere:
http://www.tommoody.us/
http://www.tommoody.us/archives/2012/02/20/various-gifs/
http://www.tommoody.us/archives/2010/11/03/animated-gif-q-and-a/
http://www.tommoody.us/archives/2009/09/16/the-affect-of-animated-gifs/
These are fun: Eyekhan's gifs, and remixes of Tom Moody's gifs:
http://eyekhan.com/eyekhan/EYEKHANLABS-WEB.html
http://eyekhan.com/eyekhan/EYEKHANLABS-WEB-EE_MIX.html
The following artist duo makes animations that are not animated gifs, but they may give you an idea of how to animate texts (also, they are worth looking at):
THE NEW AND IMPR0VED
Y0UNG-HAE CHANG HEAVY INDUSTRIES
PRESENTS
http://www.yhchang.com/
This one is funny:
http://www.yhchang.com/PERFECT_ARTISTIC_WEB_SITE.html
+++++++++
I came across these on twitter and thought I should share them with you all:
http://illusion.scene360.com/art/27877/awesome-animated-gifs/
Here's the original post that led me to these gifs by Dain Fagerholm:
Via BoingBoing:
Dain Fagerholm's incredible animated GIFs
By Rob Beschizza at 7:59 am Wednesday, Mar 28
Dain Fagerholm creates animated GIF art similar to traditional stereo 3D photos.
Pictured here is Daydreamer. Other favorites of mine include Four creatures in a room and "Seven Headed Creature".
Dain's latest, Creature in Cube with Gem looks anagyphic as well as stereoscopic (but I'm not sure if it is)! [via Illusion 360]
Wednesday, March 20, 2013
Next: Animated gifs
Dear class,
Our next weeks after the break will take us into an early form of digital animation called 'animated gifs':
Please read the Wikipedia entry above so that you are well-versed in the history of this form. Animated gifs existed long before Photoshop and the Web. Culturally, they are usually employed humorously, but many other uses have developed in both digital/new media art and in advertising. We will get into more elaborate examples of animated gif art as well as advertising in the coming weeks.
During our break, go online and search 'animated gifs'. Save links to your favorite examples and post them to your blog as a list. We will look at some of these and discuss them briefly next time we meet.
In the meantime, here are some examples and some ideas, as well as instructions for how to construct an animated gif in Photoshop:
via tom moody: http://www.digitalmediatree.com/tommoody/date/2004/12/21/
via tom moody: http://www.digitalmediatree.com/tommoody/date/2003/12/29/
Article: from Rhizome.org
GIFABILITY
GIAMPAOLO BIANCONI | Tue Nov 20th, 2012 9:12 a.m. LINK
[EXCERPTED]
Last winter, Dan Harmon, who was then the executive producer of the television sitcom Community, shared that he tried, “many times a season” to put star Alison Brie “in a situation, wardrobe-wise, that I know is going to end up as an animated GIF file!”[1] Those GIFs, which circulate on Tumblr and other social media networks that traffic in images, are frame-capture GIFs. Unlike other GIF types, frame-capture GIFs plainly collect and endlessly repeat a single pop cultural moment from movies, TV shows, sporting events, political occasions, newscasts, cartoons, or even video games. As GIFs are silent, text is used to share dialogue or help shepherd the meaning of a GIF. Frame-grab GIFs are low-quality, incessantly mobile things, they can be awkwardly cropped and their focus is always obviously legible. Somewhat counter to this are what Daniel Rourke has termed art GIFs,[2]which, while also frequently sourced from movies or television, contain higher resolutions and have a self-consciously highbrow pretension, usually focusing on subtler, “artistic” moments. [read in full]
Angelus Novus GIF by Garrett Rosenblum © Garrett, Inc. 2012
INSTRUCTIONS:
Create a folder full of images that you want to sequence together as frames in an animated GIF. You can find special programs online to do this, but we're going to do this in Photoshop:
- Put the images you want to animate into one folder.
- Click File > Scripts > Load Files into Stack. When the “Load Layers” window pops up, click Browse to select & open your image files, and then click OK. This should import the files you selected as individual layers in your document. Rearrange the layers into the correct order, if necessary.
- Open the Animation palette (Window > Animation) if you have CS5. In Photoshop CS6, this is now known as the Timeline palette. So, go to (Window > Timeline) instead.
- In the Animation/Timeline palette menu (found at the top right corner of the palette), click Make Frames From Layers. You can also click Reverse Frames if needed. This will take each layer in your document and set it as an individual frame in the animation.
- Now we will change the duration of each frame. Make sure you are in frame view, not timeline view. If you do not see thumbnail icons of all your layers in the Animation/Timeline palette, click the icon in the lower right corner (the hover text will say “Convert to Frame Animation”). Now, back in the Animation/Timeline palette menu, click Select All Frames.
- Click the drop down button just underneath each frame image (circled in red in the image below). This will bring up a menu where you can set a duration. Since all frames are selected, all frames will be set to the same time. Each frame can be changed individually, if desired.
- The drop down button circled in black in the image above will change how many times the animation will loop; either a fixed number of times, or forever.
- Once the frame order and timing as been set up, it is time to save the image! Click File > Save for Web & Devices, make sure the file format is set to GIF, change any other options if needed, and save the image!
You will now have an animated GIF taken from a folder full of the individual frames. In fact, as long as each frame exists as a separate layer in Photoshop, the Animation/Timeline palette can be used to create the GIF.
Wednesday, March 13, 2013
Assignment #2: Billboard // Context
Image via
For the next two classes you will get to present your billboards. Upping the ante, in addition to showing us your finished billboard(s) and the several steps (including dead ends) that you took to get there, you'll also get to show us your finished billboard in a context or environment. Think about who your targeted audience is, and where your image belongs, whether it is public art, advertising, or a political message (etc).
In addition: write down the problems you have with certain tools so we can address them in class. Anything that frustrated your goals; also, if you found solutions to specific problems please feel free to share!
Also, here are several very short Photoshop tutorial videos, including one that covers the content-aware tool, puppet warp, and a few more things:
- Using the mixer brush (video 7:19)
- Working with the new bristle brush tips (video 9:11)
- Content-aware filling and healing (video 1:36)
- Puppet warp (video 7:33)
Tuesday, February 26, 2013
Assignment #2: Billboard
CREATE A BILLBOARD
Starting today and for the next TWO (2) weeks, we will work to produce a billboard using several images, working with masking, merging and text layers.
IDEAS: Your "advertizement" can be for ANYTHING YOU WANT.
GOAL: to make a convincing case for something (anything) through a visually striking, clever design. You may incorporate text elements or leave them out. You may use found images if you transform them.
EXAMPLES / THEMES:
- a philosophical concept (World Peace)
- your own artwork or business
- a real product (selling used laptops; publication of a cookbook with your grandmother's recipes)
- a fake, made-up product (robotic goldfish pets; super-peanut butter that makes you smarter....)
- a political cause (Ban Fracking; Promote Internet Freedom; etc, etc)
- something not listed here....
RESEARCH: before embarking on creating your billboard, spend some time looking at both conceptual/public art billboards and actual advertizing billboards online and in the city. Consider their use of text, size, proportions, message, pitch, and methods of manipulating the viewer or subverting conventions. Think about comfort zones and pushing past them. Think about the differences between advertizing, political activism and art.
Here are some sites with examples that you may find invigorating:
CONCEPTUAL / PUBLIC ART
How Many Billboards? Exhibition at the MAK Center for Art and Architecture
Check out the artists' billboards:
http://www.howmanybillboards.org/artists.html
The Absent Body: Felix Gonzalez-Torres, AIDS, Homosexuality and Representation (The Great Within: desire nostalgia art film photography mass culture)
Takin’ It To The Streets. An Interview With Susan Silton (artpulse)
High Line Art (commissions and produces public art projects on and around the High Line)
http://www.thehighline.org/about/public-art
Article: Billboard Art (Theory Now)
STRAIGHT ADVERTIZING
40 Conceptual Print Ads
25 Inspiring and creative print ads
eyeballnyc
HELP:
If you are feeling stuck, here are a few more [CS5] tutorials that may help:
https://www.adobe.com/support/photoshop/gettingstarted/
Wednesday, February 13, 2013
RiP! links and some notes
hi everyone,
I'm glad you liked the film. If you want to view it again, you can download it for free or view parts of it online. here are links and some background info:
Wikipedia entry;
Website:
Name your price:
Rent or buy on iTunes:
Downloads:
Some info for next class:
- Since we are on a Monday schedule next week, there will be no 2D Imaging class next Wednesday, Feb. 20th.
- Your Assignment #1 will be due the following week, Feb 27.
For this assignment, you'll have completed THREE images that you deem 'final'. They can all be interrelated, or remixed from one another, but they must each be substantially different. You can decide how: mood, meaning, etc behind each one.
From these three final images, choose the one you feel is the 'best' or most successful. When you present the three images in class, we can talk about what 'best' means. We will discuss aesthetic criteria, as ell as ideas behind images.
This will lead us to Assignment #2, where we will produce two image: an advertisement and an artwork. More on that later.
I will also demonstrate several nifty tools that came new with CS5: the 'Spot Healing Brush' and the 'Context Aware' set of parameters.
+++
Wednesday, February 6, 2013
Exhibition: The Public Private
LOCATION
66 Fifth Avenue at 13th Street
New York
New York
GALLERY HOURS
Open daily 12:00 noon - 6:00 p.m. and late Thursday evenings until 8:00 p.m.; closed on all major holidays and holiday eves. Admission is free.
GALLERY CLOSINGS:
Spring 2013:
- Monday, February 18 (Presidents' Day)
- Sunday, March 31 (Easter)
Via: http://www.newschool.edu/parsons/subpage.aspx?id=88126
THE PUBLIC PRIVATE
Sheila C. Johnson Design Center
Anna-Maria and Stephen Kellen Gallery
Anna-Maria and Stephen Kellen Gallery
February 7 - April 17, 2013
Opening reception: Wednesday, February 6, 6:00 - 8:00 pm
The Public Private will be the first New York exhibition of contemporary art to explore the impact of social media and new technologies on the relationship between the public and private realm. The artworks brought together in The Public Private—several presented for the first time in the United States—address these issues from psychological, legal, and economic perspectives and use strategies ranging from hacking to self-surveillance to reflect upon the profound changes in our understanding of identity, personal boundaries, and self-representation.
Works on view include Paolo Cirio and Alessandro Ludovico’s Face to Facebook, a multimedia installation of one million Facebook profiles, which were appropriated” by the artists, filtered using facial-recognition software, and then posted on a custom-made dating website sorted by facial expressions. Eva and Franco Mattes’ The Others is a video installation composed of 10,000 photos the Mattes have acquired through a software glitch that gives remote access to personal computer files. The core of the work is not just the presentation of these images, but the act of “stealing” and moving them from the private into the public realm.
Other artists and works represented in the gallery include Jill Magid’s Evidence Locker, Luke Dubois’ Missed Connections, Wafaa Bilal’s 3rdi, Carlo Zanni’s Self Portrait with Friends, James Coupe's Panoptic Panorama #2: Five People in a Room, Paolo Cirio’sStreet Ghosts, and Ben Grosser’s Facebook Demetricator.
The Public Private is curated by Christiane Paul, an Associate Professor in the School of Media Studies at The New School and Adjunct Curator of New Media Arts at the Whitney Museum of American Art.
Media contest for New School students:
New School students may enter our student time-based media contest YOURS, MINE, AND OURS IN THE AGE OF SOCIAL MEDIA. Contest rules and information may be downloaded here:
The Public Private student time-based media contest (Adobe PDF).
The deadline is March 15, 2013, 12:00 NOON.
Sunday, February 3, 2013
Found Art, Collage, Appropriation... and some tutorials
First things first: Photoshop tutorials
Deke McClelland's Photoshop CS5 (one-on-one) video lesson tutorials:
+++++
Copying and Changing the Source Image
Reproducibility is a central trait of digital media. Unlike older "analogue" mediums of mass production such as print-making (lithographs, silk screen, etching, etc), vinyl records, cassette tapes, videotapes, printing and publishing books, or even photographic prints, digital technologies allow us to make an exact replica of something, or at least an exact replica of it's appearance. If the original is a one-of-a-kind object, like a painting, then the replica is merely a "reproduction". But with certain media, such as photography and music, it is difficult or nearly impossible to discern the difference between a "copy" and an "original" - in other words, there can be multiple copies, each of which is equally an instance of the work.
This is true for digital photograph files, CDs, MP3s, DVDs, and all web media. From sampling to mashups, collage to subvertisements, contemporary artists, designers and content creators use and re-purpose pre-existing works as source material for the creation of new works, using digital technologies. If these works truly transform their source material, which often includes parts of copyrighted works, they are considered new and "original". In the digital age, new works are often created when more than one existing work is recombined in a new way, providing new visual relationships and new ideas.
Copyrighted content can be used in a new work of art because such creative use falls into the category of "fair use". Under the fair use portion of copyright law, limited copyrighted material can be used for transformative purposes (creating a new work of art) as well as for closely commenting upon, criticizing, or parodying the source material.
Andy Warhol |
Appropriation is a word that is used by media artists to describe the visual or rhetorical action of taking over the meaning of something that already exists and is already known, by way of visual reference.
For example, Andy Warhol famously appropriated the Campbell’s soup can's appearance to make large, iconic silkscreen prints. Warhol’s soup cans are an interpretation of the physical object. The visual reference to the original soup can is important, as the viewer needs this information in order to understand what meanings the new work might convey (this could range from a feeling associated with a popular American icon of comfort food, to repulsion at the commodification of domestic life). By transforming the size and graphic palette of the soup cans, as well as the context in which the viewer will encounter them (an art gallery as opposed to a grocery store), an advertizing logo and its significance as a cultural artifact become are called into question.
In art as well as design, the interpretation of the viewer is what "completes" the work.
A few images and artists to consider:
John Heartfield (1891-1968) Front Cover, photo montage. John Heartfield originally produced photomontages for Arbeiter Illustreite Zeitung (AIZ) in Germany. Heartfield (born Helmut Herzfeld; 19 June 1891 – 26 April 1968) was a pioneer in the use of art as a political weapon. His photomontages were anti-Nazi anti-Fascist statements. Heartfield also created book jackets for authors such as Upton Sinclair, as well as stage sets for such noted playwrights as Bertolt Brecht and Erwin Piscator. |
Title: You Are Not YourselfMedium: Photo collageSize: 182.9 x 121.9 cm |
Kruger is a conceptual artist and film critic. She received her education from Syracuse University, Parsons School of Design, and the School of Visual Arts in New York. Early in her art career, she was a graphic designer, art director, and picture editor in the art departments at Mademoiselle, House and Garden, and other publications. This greatly influenced her later work as an artist. Her highly recognized style combines images and text addressing cultural representations of power, identity, and sexuality while challenging stereotypes and clichés.
Kenneth Tin-Kin Hung: Occupy Wall Street posters http://www.tinkin.com/arts/occupy-wall-street/ Kenneth Tin-Kin Hung (Chinese: 洪天健; pinyin: Hóng Tiānjiàn, born 1976) is a Chinese-American new media artist who lives and works in New York. Hung's works are digital collages of popular culture and current events. His media includes hi-definition video animation, video games, net.art, digital graphics and mixed-media installations. Hung has been called the "John Heartfield of Digital Era". |
Andrea Champlin is a painter who lives in NYC. She uses digital media and methods of appropriation in her work, which can be found here: http://andreachamplin.com/ |
Tuesday, January 29, 2013
First Assignment
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2D IMAGING: THINGS YOU NEED TO DO ASAP----->
1) Email me your blog’s URL: joy.garnett@gmail.com
2) Start a blog in Blogger.com and
personalize it. Assignments for this class, including sketches for ideas, will
be posted to your blog. You will present these to the class when ready.
FIRST ASSIGNMENT--->
BE PREPARED TO WORK ON THIS FOR THE
NEXT TWO TO THREE WEEKS
Find images (as many as you like)
in the following "conventional" pictorial categories on the Internet and
save them to a folder: they can come from any source (advertizing, news, museum
sites, etc.)
1)
landscape;
2) portrait;
3)
interior scenes;
4)
still life;
5)
a famous painting of your choosing, any artist from any era.
6)
other: crowds, the figure, abstractions, microscopic imagery, astronomical
images..... etc.
Work at combining (remixing) parts
taken from these images into one (or more) new images. It’s up to you how you
want to change all the parts, what to discard and what to keep, and how you combine
them using the tools in Photoshop. Feel free to also try tools we haven’t yet
worked with in class. Experiment, make mistakes, be brave, and have fun. Think
about what kind of image you want this to be in the end, but take as many
experimental routes in getting to your goal as you want. Look at other art
online or in books or magazines. Feel free to change your intentions and
objectives at any point. Be prepared to discuss these changes and ideas in
class.
Make as many new versions as you
like, and save them all as .psd to a personal folder for future use.
Finally, when ready, choose the
image you wish to put forward as your final project outcome. Consider this
image to be an artwork, as opposed to just sketches or an assignment. Continue
to work on it until you are satisfied.
COURSE SYLLABUS
The City College of New York Art DepartmentCourse Prefix: ART Course Number: 29526
Title: 2d Imaging
Subject: Art Minimum
Credits: 3.0 Maximum Credits: 3.0
Hours per week: 3.0
Day/Time: Wednesdays 9:00 - 11:50 AM
Bldg/Rm: CG/121
Lecturer: Joy Garnett
email: joy.garnett@gmail.com
class blog: http://2dimaging2013.blogspot.com/
Office hours: During class and by email
Email is the preferred method of communication outside of class
COURSE DESCRIPTION:
Electronic illustration and image processing with an overview of approaches from painting to montage. Exploring imaging techniques through the use of masks, channels, filters and special effects. Issues of color management, color correction, resolution, and printing. Introduction to 2D Imaging engages Computer Graphics and its application in the field of Art; use of standard hardware and software to solve creative problems, exploration of current issues and computer history.
Prerequisite: ART 10100 and ART 29520. Comments: Required for the BFA in Electronic Design & Multimedia.
COURSE OUTLINE:
This course introduces various, established techniques for creating art using Adobe Photoshop and Illustrator CS5 while encouraging each student to explore and develop their own individual process. The primary focus of each project is to work digitally, but there will be opportunities to discuss the merging of images created by both digital and traditional means.
All students exiting this course will be able to create a digital document ready for print and optimized for display on the web.
It is imperative that every one approaches the activities and exercises of the course with an open mind. Students will develop an understanding of how an artist’s decisions communicate their identity and culture.
Additionally, each student will be required to create and maintain a blog for this class using blogger.com
http://2dimaging2013.blogspot.com/ is the blog for this class. You will find the syllabus, project assignments, due dates, images and other helpful links on this site. You are also required to set up and maintain (regularly update) your own blog for this course. You will post your research and document detailed logs of the procedures used for each assignment. You are to post your final pieces of each assignment before they are due in class. You will also be required to post comments on your classmate’s blogs as a way to continue the discussion and understanding of projects outside of the class.
I will be checking your blogs several times during the week and your participation on the blogs are part of your final grade.
ASSIGNMENTS:
This course consists of in-class assignments that will require additional out-of-class work. We will have two hours of in-class work time, you will be expected to work on these projects outside of class.
Each project will be graded on research, concept, student preparedness, and the execution of the final product. Blogs are required for final projects but also for collecting research, recording ideas and developing concepts. Sketches may be composed digitally, as well as printed out; both versions, their differences and similarities will be discussed. You may choose just to have your research on the blog, but it is also extremely helpful to sketch out ideas on paper before working on the computer.
Completion of assignment requirements and blog will be based on the following criteria:
(60% of Grade)
- Quality of craftsmanship
- Complexity, Ingenuity, and Uniqueness of Idea
- How well the execution defines/illustrates the assignment
- Sketchbook/Blog that goes above and beyond requirements and is a piece of art itself.
Participation in discussions and critiques, attendance, weekly research and blog comments and your preparedness each day of class. (40% of Grade)
- Ready to work on the assignment at hand in a timely
- Presentations of completed research materials
- Involvement in the critiques and research discussions
ATTENDANCE POLICY:
You are expected to be in this class, on time, no exceptions. If you miss three classes you cannot expect to get an “A” in this course. Excessive tardiness both at the beginning of class and after breaks will be noted and will count as absences. Three tardies = One absence.
Absence from crits, even if your work is completed, printed and on blog, will not be tolerated. If you are late, unprepared, or miss the final crit at the end of the semester, you will FAIL this course.
If you should encounter personal problems or illness, it is your responsibility to discuss the situation with the instructor.
• Critiques are very important. All work should be completed on the server and on the blog before Friday for critiques. If you miss a critique your project will be due on the day you return to class. You are responsible for any projects due or assigned during a class you have missed. I will not ask for the work.
• Late work is lowered one letter grade each additional class it is late. It is YOUR responsibility to turn in late work. I will not ask for it.
• If you wish to rework any projects you may do so but in a timely manner, the next week. Late work will not be eligible for reconsideration.
REFERENCE MATERIAL:
Although you will not get extra credit for the amount of additional reference material in your blog, there is a direct correlation between those blogs that receive outstanding scores and those that are filled with the minimum required. Critique notes, project plans, project material lists, photocopies, research notes, artists suggested to you all make for a rich record of your progress as well as demonstrate overall commitment and focus.
MATERIALS AND SUPPLIES:
- USB Flash Drive (4 GB minimum).
- Access to the Internet.
- Access to a digital camera, 5 megapixels or better, for many projects.
Your personal projects, not including the examples we work on in class, will be entirely created by you. Source images for these projects may come from the Internet and elsewhere, but these will be thoroughly discussed in class and vetted.
LEARNING OUTCOMES:
1. Articulate the conceptual basis of your work in class.
2. Demonstrate the ability to critique the work of others in class.
3. Produce artwork using the latest software and technologies.
4. Develop approaches to creative expression that include risk taking, originality, and problem solving.
5. Demonstrate an advanced level of personal creative expression in at least one medium or a combination of media.
LAB RULES:
Headphones are permitted but you must be able to hear me if I address you and cannot be worn while I am giving demonstrations.
Keep your online activities to a minimum.
THERE IS ABSOLUTELY NO FOOD OR DRINK ALLOWED IN THE LAB…EVER.
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